AstraOS Ver. 1.37:
All checks were successful
Deploy AstraOS Panel / deploy (push) Successful in 12s

- AyranTracker bearbeitet (smurf score hinzugefügt)
This commit is contained in:
elias 2026-06-07 13:18:25 +02:00
parent d3ecd7deb9
commit a0246e9f6b
2 changed files with 131 additions and 65 deletions

View file

@ -30,6 +30,7 @@
<div id="profileSection" class="w-full hidden">
<div class="bg-slate-950/60 border border-purple-900/30 rounded-2xl p-6 flex flex-col md:flex-row justify-between items-center gap-6 mb-6 backdrop-blur-md">
<div class="flex items-center space-x-4 text-center md:text-left flex-col md:flex-row">
<div id="playerCard" class="w-20 h-20 bg-purple-950 border border-purple-500/30 rounded-xl flex items-center justify-center text-2xl font-bold text-purple-300">VAL</div>
<div>
@ -41,6 +42,22 @@
</div>
</div>
<div class="flex flex-col sm:flex-row gap-4 w-full md:w-auto items-center">
<div id="smurfCard" class="bg-slate-900/80 border p-4 rounded-xl flex flex-col justify-center min-w-[240px] transition-all duration-300">
<div class="flex justify-between items-center mb-1">
<p class="text-[10px] uppercase tracking-widest font-bold text-slate-400">Smurf Detection</p>
<span id="smurfBadge" class="text-[9px] font-black uppercase px-1.5 py-0.5 rounded tracking-wide">Analysing</span>
</div>
<div class="flex items-baseline space-x-1.5">
<span id="displaySmurfScore" class="text-2xl font-black">0%</span>
<span class="text-xs text-slate-500 font-semibold">Wahrscheinlichkeit</span>
</div>
<div class="w-full bg-slate-950 h-1.5 rounded-full overflow-hidden mt-2">
<div id="smurfProgressBar" class="h-full bg-slate-700 transition-all duration-500" style="width: 0%"></div>
</div>
</div>
<div class="bg-slate-900/80 border border-purple-900/40 p-4 rounded-xl flex items-center space-x-4 min-w-[240px]">
<div id="rankImageContainer" class="w-12 h-12 flex items-center justify-center bg-purple-950/40 border border-purple-900/20 rounded-lg p-1">
<img id="displayRankImage" src="" alt="Rank Icon" class="hidden w-full h-full object-contain">
@ -52,6 +69,8 @@
<p id="displayRR" class="text-xs text-slate-500">-- RR</p>
</div>
</div>
</div>
</div>
<div class="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-4 gap-4 mb-6">
@ -124,7 +143,6 @@
</div>
<div class="grid grid-cols-1 sm:grid-cols-2 gap-4">
<div class="bg-slate-900/30 border border-purple-950/40 p-4 rounded-xl">
<h4 class="text-xs font-bold text-slate-400 uppercase tracking-wider mb-3">Zielgenauigkeit (Hit-Zonen)</h4>
<div class="space-y-2">
@ -162,13 +180,12 @@
<span id="modalMulti" class="font-bold text-slate-300">3K: 0 | 4K: 0 | 5K: 0</span>
</div>
</div>
</div>
</div>
</div>
<script>
let currentMatchesCache = []; // Globaler Cache für Match-Klicks
let currentMatchesCache = [];
function openMatchReport(index) {
const match = currentMatchesCache[index];
@ -185,12 +202,10 @@
document.getElementById('modalKDA').innerText = `${match.kills} / ${match.deaths} / ${match.assists}`;
document.getElementById('modalACS').innerText = match.details.combat_score;
// Hitbox-Daten binden
document.getElementById('modalHSRate').innerText = match.details.hs_rate;
document.getElementById('modalHSBar').style.width = match.details.hs_rate;
document.getElementById('modalHitsCount').innerText = `${match.details.headshots} Head / ${match.details.bodyshots} Body / ${match.details.legshots} Legs`;
// Gefechtsmetriken binden
document.getElementById('modalFB').innerText = match.details.first_bloods;
document.getElementById('modalEcon').innerText = match.details.avg_spent;
document.getElementById('modalBadges').innerText = match.details.is_team_mvp ? "⭐ TEAM MVP" : "Keine Titel";
@ -240,6 +255,36 @@
document.getElementById('displayRank').innerText = data.rank.current_tier_name;
document.getElementById('displayRR').innerText = `${data.rank.ranking_in_tier} RR`;
// === DYNAMISCHES SMURF SCORE STYLING BINDEN ===
const sScore = data.smurf_analyzer.score;
const sStatus = data.smurf_analyzer.status;
document.getElementById('displaySmurfScore').innerText = `${sScore}%`;
document.getElementById('smurfProgressBar').style.width = `${sScore}%`;
const sCard = document.getElementById('smurfCard');
const sBadge = document.getElementById('smurfBadge');
sBadge.innerText = sStatus;
// Farbthemen basierend auf dem Score zuweisen
if(sScore >= 70) {
sCard.className = "bg-rose-950/40 border-rose-500/60 p-4 rounded-xl flex flex-col justify-center min-w-[240px]";
sBadge.className = "text-[9px] font-black uppercase px-1.5 py-0.5 rounded tracking-wide bg-rose-500 text-black shadow-lg shadow-rose-500/20";
document.getElementById('displaySmurfScore').className = "text-2xl font-black text-rose-400";
document.getElementById('smurfProgressBar').className = "h-full bg-rose-500 animate-pulse";
} else if(sScore >= 40) {
sCard.className = "bg-amber-950/30 border-amber-500/40 p-4 rounded-xl flex flex-col justify-center min-w-[240px]";
sBadge.className = "text-[9px] font-black uppercase px-1.5 py-0.5 rounded tracking-wide bg-amber-500 text-black";
document.getElementById('displaySmurfScore').className = "text-2xl font-black text-amber-400";
document.getElementById('smurfProgressBar').className = "h-full bg-amber-500";
} else {
sCard.className = "bg-slate-900/80 border-slate-800 p-4 rounded-xl flex flex-col justify-center min-w-[240px]";
sBadge.className = "text-[9px] font-black uppercase px-1.5 py-0.5 rounded tracking-wide bg-emerald-500/10 text-emerald-400 border border-emerald-500/20";
document.getElementById('displaySmurfScore').className = "text-2xl font-black text-emerald-400";
document.getElementById('smurfProgressBar').className = "h-full bg-emerald-500";
}
// ===============================================
const rankImg = document.getElementById('displayRankImage');
const rankFallback = document.getElementById('rankFallbackIcon');
if (data.rank.rank_image_url) {
@ -258,9 +303,8 @@
cardDiv.innerText = '';
}
// Globale Profildaten binden
document.getElementById('calcWinrate').innerText = data.calculated_stats.win_rate;
document.getElementById('calcHSPercentage').innerText = data.calculated_stats.avg_hs_percentage; // Bindung der neuen Statistik
document.getElementById('calcHSPercentage').innerText = data.calculated_stats.avg_hs_percentage;
document.getElementById('calcKD').innerText = data.calculated_stats.kd_ratio;
document.getElementById('calcBestAgent').innerText = data.calculated_stats.best_agent;

View file

@ -1552,12 +1552,15 @@ def get_valorant_stats(name, tag):
acc_data = acc_res.json().get('data', {}) or {}
region = acc_data.get("region", "eu")
account_level = acc_data.get('account_level', 1) or 1
# 2. Aktueller Rang (MMR v1)
mmr_res = requests.get(f"{VALORANT_API_BASE}/v1/mmr/{region}/{name}/{tag}", headers=headers, timeout=10)
mmr_data = mmr_res.json().get('data', {}) if mmr_res.status_code == 200 else {}
if not mmr_data: mmr_data = {}
current_tier = mmr_data.get('currenttier', 0) or 0 # Tier ID für die Smurf-Gewichtung
# 3. RR-Verlauf (MMR History)
rr_history = {}
if match_mode == 'competitive':
@ -1569,7 +1572,7 @@ def get_valorant_stats(name, tag):
if m_id:
rr_history[m_id] = h_item.get('mmr_change_to_last_game', 0)
# 4. Match Historie abrufen (Wichtig: Erzwingt das Limit auf size=20)
# 4. Match Historie abrufen (size=20)
matches_res = requests.get(f"{VALORANT_API_BASE}/v3/matches/{region}/{name}/{tag}?size=20&mode={match_mode}",
headers=headers, timeout=10)
matches_list = matches_res.json().get('data', []) if matches_res.status_code == 200 else []
@ -1579,10 +1582,10 @@ def get_valorant_stats(name, tag):
total_kills = 0
total_deaths = 0
total_assists = 0
# Variablen für globale Headshot-Berechnung
global_headshots = 0
global_total_hits = 0
total_mvps = 0
total_first_bloods = 0
agent_stats = {}
processed_matches = []
@ -1593,11 +1596,9 @@ def get_valorant_stats(name, tag):
match_id = metadata.get('matchid')
players = match.get('players', {}).get('all_players', [])
# Spielerabgleich
me = next((p for p in players if
p.get('name', '').lower() == name.lower() and p.get('tag', '').lower() == tag.lower()), None)
if not me:
continue
if not me: continue
match_count += 1
agent_name = me.get('character', 'Unknown') or 'Unknown'
@ -1612,10 +1613,8 @@ def get_valorant_stats(name, tag):
total_deaths += m_deaths
total_assists += m_assists
# Agenten-Statistiken sammeln
if agent_name not in agent_stats:
agent_stats[agent_name] = {"count": 0, "kills": 0, "deaths": 0, "assists": 0}
agent_stats[agent_name]["count"] += 1
agent_stats[agent_name]["kills"] += m_kills
agent_stats[agent_name]["deaths"] += m_deaths
@ -1626,60 +1625,48 @@ def get_valorant_stats(name, tag):
my_team_data = teams.get(my_team_color, {})
has_won = my_team_data.get('has_won') is True
if has_won:
wins += 1
if has_won: wins += 1
red_rounds = teams.get('red', {}).get('rounds_won', 0) or 0
blue_rounds = teams.get('blue', {}).get('rounds_won', 0) or 0
rounds_played = red_rounds + blue_rounds
if my_team_color == 'red':
score_str = f"{red_rounds} : {blue_rounds}"
else:
score_str = f"{blue_rounds} : {red_rounds}"
score_str = f"{red_rounds} : {blue_rounds}" if my_team_color == 'red' else f"{blue_rounds} : {red_rounds}"
# Wirtschaft ausrechnen
economy = me.get('economy', {})
spent_spent = economy.get('spent', {}).get('overall', 0) or 0
avg_spent = round(spent_spent / rounds_played, 0) if rounds_played > 0 else 0
# Hit-Zonen auswerten (Match)
headshots = stats.get('headshots', 0) or 0
bodyshots = stats.get('bodyshots', 0) or 0
legshots = stats.get('legshots', 0) or 0
total_hits = headshots + bodyshots + legshots
hs_rate = round((headshots / total_hits) * 100, 1) if total_hits > 0 else 0
# Für globale Statistik aufsummieren
global_headshots += headshots
global_total_hits += total_hits
# First Bloods & Multi-Kills
first_bloods = 0
kills_per_round = {3: 0, 4: 0, 5: 0}
round_data = match.get('rounds', []) or []
for r in round_data:
player_stats_round = r.get('player_stats', []) or []
kill_events = r.get('kill_events', []) or []
if kill_events:
first_kill = kill_events[0]
if first_kill.get('killer_name', '').lower() == name.lower():
if kill_events and kill_events[0].get('killer_name', '').lower() == name.lower():
first_bloods += 1
total_first_bloods += 1
for ps in player_stats_round:
for ps in r.get('player_stats', []) or []:
if ps.get('player_name', '').lower() == name.lower():
k_count = ps.get('kills', 0) or 0
if k_count in kills_per_round:
kills_per_round[k_count] += 1
# Team MVP Check
is_team_mvp = True
for p in players:
if p.get('team', '').lower() == my_team_color:
if (p.get('stats', {}).get('score', 0) or 0) > m_score:
if p.get('team', '').lower() == my_team_color and (p.get('stats', {}).get('score', 0) or 0) > m_score:
is_team_mvp = False
if is_team_mvp: total_mvps += 1
mmr_change = rr_history.get(match_id, 0) if match_mode == 'competitive' else None
map_name = metadata.get('map', 'Unknown')
@ -1707,39 +1694,70 @@ def get_valorant_stats(name, tag):
"avg_spent": f"{int(avg_spent)} ¥",
"first_bloods": first_bloods,
"is_team_mvp": is_team_mvp,
"multikills": {
"3k": kills_per_round[3],
"4k": kills_per_round[4],
"5k": kills_per_round[5]
}
"multikills": {"3k": kills_per_round[3], "4k": kills_per_round[4], "5k": kills_per_round[5]}
}
})
# Berechnungen für globale Profile-Stats
# Globale Berechnungen
kd_calculated = round(total_kills / total_deaths, 2) if total_deaths > 0 else total_kills
winrate_calculated = round((wins / match_count) * 100, 1) if match_count > 0 else 0
global_hs_calculated = round((global_headshots / global_total_hits) * 100, 1) if global_total_hits > 0 else 0
# ================= SMURF SCORE ENGINE =================
smurf_points = 0
# 1. Hebel: Account Level im Verhältnis zum Rang (Niedriges Level + Hoher Rang = Kritisch)
if account_level < 25 and current_tier >= 12: # Unter Level 25 und Gold+
smurf_points += 35
elif account_level < 50 and current_tier >= 15: # Unter Level 50 und Platin+
smurf_points += 25
elif account_level < 80 and current_tier >= 18: # Unter Level 80 und Diamond+
smurf_points += 15
elif account_level < 15: # Generell extrem frischer Account
smurf_points += 10
# 2. Hebel: K/D Ratio Performance
if kd_calculated >= 1.4:
smurf_points += 30
elif kd_calculated >= 1.25:
smurf_points += 20
elif kd_calculated >= 1.12:
smurf_points += 10
# 3. Hebel: Win Rate Dominanz
if winrate_calculated >= 65:
smurf_points += 20
elif winrate_calculated >= 56:
smurf_points += 10
# 4. Hebel: MVP & First Blood Anteil
if match_count > 0:
mvp_rate = (total_mvps / match_count) * 100
fb_per_match = total_first_bloods / match_count
if mvp_rate >= 40: smurf_points += 10 # In fast jedem zweiten Match Team-MVP
if fb_per_match >= 2.5: smurf_points += 5 # Extrem aggressiver Opening-Fragger
smurf_score = min(smurf_points, 100) # Maximal 100%
# Einstufungstext ermitteln
if smurf_score >= 70:
smurf_status = "Höchstverdächtig (Smurf)"
elif smurf_score >= 40:
smurf_status = "Auffällige Performance"
else:
smurf_status = "Unauffälliger Main Account"
# ======================================================
all_agents = []
best_agent_name = "Keiner"
highest_agent_kda = -1.0
for name_key, data in agent_stats.items():
a_kills = data["kills"]
a_deaths = data["deaths"]
a_assists = data["assists"]
a_kda = round((a_kills + a_assists) / a_deaths, 2) if a_deaths > 0 else float(a_kills + a_assists)
all_agents.append({
"name": name_key,
"count": data["count"],
"kda": a_kda
})
a_kda = round((data["kills"] + data["assists"]) / data["deaths"], 2) if data["deaths"] > 0 else float(
data["kills"] + data["assists"])
all_agents.append({"name": name_key, "count": data["count"], "kda": a_kda})
if a_kda > highest_agent_kda:
highest_agent_kda = a_kda
best_agent_name = name_key
all_agents = sorted(all_agents, key=lambda x: x["count"], reverse=True)
return jsonify({
@ -1747,7 +1765,7 @@ def get_valorant_stats(name, tag):
"account": {
"name": acc_data.get('name'),
"tag": acc_data.get('tag'),
"level": acc_data.get('account_level'),
"level": account_level,
"card_url": acc_data.get('card', {}).get('small') if acc_data.get('card') else None
},
"rank": {
@ -1755,9 +1773,13 @@ def get_valorant_stats(name, tag):
"ranking_in_tier": mmr_data.get('ranking_in_tier', 0) or 0,
"rank_image_url": mmr_data.get('images', {}).get('small') if mmr_data.get('images') else None
},
"smurf_analyzer": {
"score": smurf_score,
"status": smurf_status
},
"calculated_stats": {
"win_rate": f"{winrate_calculated}%",
"avg_hs_percentage": f"{global_hs_calculated}%", # Neue API-Rückgabe
"avg_hs_percentage": f"{global_hs_calculated}%",
"kd_ratio": str(kd_calculated),
"best_agent": best_agent_name,
"matches_analyzed": match_count