AstraOS Ver. 1.34:
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- AyranTracker bearbeitet
This commit is contained in:
elias 2026-06-07 12:52:37 +02:00
parent f6bbc601b5
commit c5faf7f85d
2 changed files with 194 additions and 27 deletions

View file

@ -70,9 +70,11 @@
</div> </div>
<div class="grid grid-cols-1 lg:grid-cols-3 gap-6"> <div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div class="lg:col-span-2 bg-slate-950/40 border border-purple-900/20 rounded-2xl p-5"> <div class="lg:col-span-2 bg-slate-950/40 border border-purple-900/20 rounded-2xl p-5">
<h3 id="matchHistoryHeader" class="text-sm font-bold uppercase tracking-wider mb-4 text-slate-300">Recent Matches</h3> <div class="flex justify-between items-center mb-4">
<h3 id="matchHistoryHeader" class="text-sm font-bold uppercase tracking-wider text-slate-300">Recent Matches</h3>
<span class="text-[10px] text-purple-400 font-semibold bg-purple-950/50 border border-purple-900/40 px-2 py-0.5 rounded">Für Details anklicken</span>
</div>
<div id="matchHistoryContainer" class="space-y-2.5"></div> <div id="matchHistoryContainer" class="space-y-2.5"></div>
</div> </div>
@ -88,7 +90,119 @@
</div> </div>
</div> </div>
<div id="matchModal" class="fixed inset-0 bg-black/80 backdrop-blur-md hidden items-center justify-center z-50 p-4">
<div class="bg-slate-950 border border-purple-900/60 w-full max-w-2xl rounded-2xl shadow-2xl p-6 overflow-y-auto max-h-[90vh]">
<div class="flex justify-between items-start border-b border-purple-950 pb-4 mb-4">
<div>
<h3 id="modalMapName" class="text-xl font-black tracking-wide text-slate-100">Ascent</h3>
<p id="modalGameMeta" class="text-xs text-slate-400 mt-0.5">Competitive • Frankfurt Server</p>
</div>
<button onclick="closeMatchModal()" class="text-slate-400 hover:text-white font-bold bg-slate-900 border border-slate-800 rounded-lg p-2 text-xs transition">✕ Schließen</button>
</div>
<div class="grid grid-cols-2 sm:grid-cols-4 gap-3 mb-6">
<div class="bg-slate-900/60 border border-slate-800 p-3 rounded-xl text-center">
<p class="text-[10px] text-slate-500 uppercase font-bold">Ergebnis</p>
<p id="modalResult" class="text-base font-black mt-0.5">WIN</p>
</div>
<div class="bg-slate-900/60 border border-slate-800 p-3 rounded-xl text-center">
<p class="text-[10px] text-slate-500 uppercase font-bold">Agent</p>
<p id="modalAgent" class="text-base font-black text-purple-400 mt-0.5">Jett</p>
</div>
<div class="bg-slate-900/60 border border-slate-800 p-3 rounded-xl text-center">
<p class="text-[10px] text-slate-500 uppercase font-bold">K / D / A</p>
<p id="modalKDA" class="text-base font-black text-slate-200 mt-0.5">0 / 0 / 0</p>
</div>
<div class="bg-slate-900/60 border border-slate-800 p-3 rounded-xl text-center">
<p class="text-[10px] text-slate-500 uppercase font-bold">Kampfwert (ACS)</p>
<p id="modalACS" class="text-base font-black text-purple-300 mt-0.5">240</p>
</div>
</div>
<div class="grid grid-cols-1 sm:grid-cols-2 gap-4">
<div class="bg-slate-900/30 border border-purple-950/40 p-4 rounded-xl">
<h4 class="text-xs font-bold text-slate-400 uppercase tracking-wider mb-3">Zielgenauigkeit (Hit-Zonen)</h4>
<div class="space-y-2">
<div>
<div class="flex justify-between text-xs mb-1">
<span class="text-purple-300">Kopf (Headshot Rate)</span>
<span id="modalHSRate" class="font-bold">0%</span>
</div>
<div class="w-full bg-slate-900 h-2 rounded-full overflow-hidden">
<div id="modalHSBar" class="bg-purple-500 h-full" style="width: 0%"></div>
</div>
</div>
<p class="text-[11px] text-slate-500 mt-2">
Treffer: <span id="modalHitsCount" class="text-slate-300">0 Head / 0 Body / 0 Legs</span>
</p>
</div>
</div>
<div class="bg-slate-900/30 border border-purple-950/40 p-4 rounded-xl space-y-3">
<h4 class="text-xs font-bold text-slate-400 uppercase tracking-wider mb-1">Gefechtsmetriken</h4>
<div class="flex justify-between text-xs border-b border-slate-900 pb-1.5">
<span class="text-slate-400">First Bloods (Erste Kills):</span>
<span id="modalFB" class="font-bold text-amber-400">0</span>
</div>
<div class="flex justify-between text-xs border-b border-slate-900 pb-1.5">
<span class="text-slate-400">Wirtschaft (Ø Ausgaben/Runde):</span>
<span id="modalEcon" class="font-bold text-slate-200">0 ¥</span>
</div>
<div class="flex justify-between text-xs border-b border-slate-900 pb-1.5">
<span class="text-slate-400">Auszeichnungen:</span>
<span id="modalBadges" class="font-bold text-purple-400">Keine</span>
</div>
<div class="flex justify-between text-xs">
<span class="text-slate-400">Multi-Kills:</span>
<span id="modalMulti" class="font-bold text-slate-300">3K: 0 | 4K: 0 | 5K: 0</span>
</div>
</div>
</div>
</div>
</div>
<script> <script>
let currentMatchesCache = []; // Hält die Match-Metadaten lokal für das Anklicken vor
function openMatchReport(index) {
const match = currentMatchesCache[index];
if (!match) return;
document.getElementById('modalMapName').innerText = match.map;
document.getElementById('modalGameMeta').innerText = `${match.mode} • ${match.details.game_length} • ${match.details.server}`;
const resEl = document.getElementById('modalResult');
resEl.innerText = match.has_won ? "WIN" : "LOSS";
resEl.className = `text-base font-black mt-0.5 ${match.has_won ? 'text-emerald-400' : 'text-rose-400'}`;
document.getElementById('modalAgent').innerText = match.agent;
document.getElementById('modalKDA').innerText = `${match.kills} / ${match.deaths} / ${match.assists}`;
document.getElementById('modalACS').innerText = match.details.combat_score;
// Hit-Zonen binden
document.getElementById('modalHSRate').innerText = match.details.hs_rate;
document.getElementById('modalHSBar').style.width = match.details.hs_rate;
document.getElementById('modalHitsCount').innerText = `${match.details.headshots} Head / ${match.details.bodyshots} Body / ${match.details.legshots} Legs`;
// Gefechtsmetriken
document.getElementById('modalFB').innerText = match.details.first_bloods;
document.getElementById('modalEcon').innerText = match.details.avg_spent;
document.getElementById('modalBadges').innerText = match.details.is_team_mvp ? "⭐ TEAM MVP" : "Keine Auszeichnung";
document.getElementById('modalMulti').innerText = `3K: ${match.details.multikills['3k']} | 4K: ${match.details.multikills['4k']} | Ace: ${match.details.multikills['5k']}`;
const modal = document.getElementById('matchModal');
modal.classList.remove('hidden');
modal.classList.add('flex');
}
function closeMatchModal() {
const modal = document.getElementById('matchModal');
modal.classList.add('hidden');
modal.classList.remove('flex');
}
document.getElementById('searchForm').addEventListener('submit', async function(e) { document.getElementById('searchForm').addEventListener('submit', async function(e) {
e.preventDefault(); e.preventDefault();
@ -99,11 +213,6 @@
} }
const [name, tag] = rawInput.split('#').map(p => p.trim()); const [name, tag] = rawInput.split('#').map(p => p.trim());
if (!name || !tag) {
alert("Name oder Tag unvollständig.");
return;
}
const btn = this.querySelector('button[type="submit"]'); const btn = this.querySelector('button[type="submit"]');
btn.innerText = "Analyzing..."; btn.innerText = "Analyzing...";
btn.disabled = true; btn.disabled = true;
@ -113,14 +222,14 @@
const data = await response.json(); const data = await response.json();
if (data.status === "success") { if (data.status === "success") {
// Spieler- & Account-Daten binden currentMatchesCache = data.matches; // Cache befüllen für Klick-Aktionen
document.getElementById('displayPlayerName').innerText = data.account.name; document.getElementById('displayPlayerName').innerText = data.account.name;
document.getElementById('displayPlayerTag').innerText = `#${data.account.tag.toUpperCase()}`; document.getElementById('displayPlayerTag').innerText = `#${data.account.tag.toUpperCase()}`;
document.getElementById('displayLevel').innerText = data.account.level; document.getElementById('displayLevel').innerText = data.account.level;
document.getElementById('displayRank').innerText = data.rank.current_tier_name; document.getElementById('displayRank').innerText = data.rank.current_tier_name;
document.getElementById('displayRR').innerText = `${data.rank.ranking_in_tier} RR`; document.getElementById('displayRR').innerText = `${data.rank.ranking_in_tier} RR`;
// Dynamisches Einbinden des Rang-Bildes
const rankImg = document.getElementById('displayRankImage'); const rankImg = document.getElementById('displayRankImage');
const rankFallback = document.getElementById('rankFallbackIcon'); const rankFallback = document.getElementById('rankFallbackIcon');
if (data.rank.rank_image_url) { if (data.rank.rank_image_url) {
@ -139,22 +248,19 @@
cardDiv.innerText = ''; cardDiv.innerText = '';
} }
// Global berechnete Werte füllen
document.getElementById('calcWinrate').innerText = data.calculated_stats.win_rate; document.getElementById('calcWinrate').innerText = data.calculated_stats.win_rate;
document.getElementById('calcKD').innerText = data.calculated_stats.kd_ratio; document.getElementById('calcKD').innerText = data.calculated_stats.kd_ratio;
document.getElementById('calcBestAgent').innerText = data.calculated_stats.best_agent; document.getElementById('calcBestAgent').innerText = data.calculated_stats.best_agent;
// Tabellen-Überschrift aktualisieren
document.getElementById('matchHistoryHeader').innerText = `Recent Matches (Competitive - Last ${data.calculated_stats.matches_analyzed})`; document.getElementById('matchHistoryHeader').innerText = `Recent Matches (Competitive - Last ${data.calculated_stats.matches_analyzed})`;
// Matches-Liste befüllen (Hier wurden alle fehlerhaften Assets entfernt)
const historyContainer = document.getElementById('matchHistoryContainer'); const historyContainer = document.getElementById('matchHistoryContainer');
historyContainer.innerHTML = ''; historyContainer.innerHTML = '';
if (data.matches.length === 0) { if (data.matches.length === 0) {
historyContainer.innerHTML = '<p class="text-xs text-slate-500 p-4 text-center">Keine aktuellen Competitive Matches gefunden.</p>'; historyContainer.innerHTML = '<p class="text-xs text-slate-500 p-4 text-center">Keine aktuellen Competitive Matches gefunden.</p>';
} else { } else {
data.matches.forEach(match => { data.matches.forEach((match, index) => {
const borderColor = match.has_won ? 'border-emerald-500' : 'border-rose-500'; const borderColor = match.has_won ? 'border-emerald-500' : 'border-rose-500';
const textColor = match.has_won ? 'text-emerald-400' : 'text-rose-400'; const textColor = match.has_won ? 'text-emerald-400' : 'text-rose-400';
@ -167,8 +273,9 @@
rrClass = "text-rose-400 bg-rose-950/40 border border-rose-900/30"; rrClass = "text-rose-400 bg-rose-950/40 border border-rose-900/30";
} }
// Das div hat nun "onclick='openMatchReport(${index})'" und ist als Zeiger-Cursor markiert
const matchHTML = ` const matchHTML = `
<div class="bg-slate-900/60 border-l-4 ${borderColor} rounded-r-xl p-3.5 flex justify-between items-center text-xs sm:text-sm transition hover:bg-slate-900/90"> <div onclick="openMatchReport(${index})" class="bg-slate-900/60 border-l-4 ${borderColor} rounded-r-xl p-3.5 flex justify-between items-center text-xs sm:text-sm transition hover:bg-purple-950/20 hover:border-purple-500 cursor-pointer">
<div> <div>
<span class="font-black ${textColor} tracking-wider mr-2">${match.has_won ? 'WIN' : 'LOSS'}</span> <span class="font-black ${textColor} tracking-wider mr-2">${match.has_won ? 'WIN' : 'LOSS'}</span>
<span class="font-bold text-slate-200">${match.score}</span> <span class="font-bold text-slate-200">${match.score}</span>
@ -189,7 +296,6 @@
}); });
} }
// Alle gespielten Agenten ausgeben
const agentContainer = document.getElementById('agentContainer'); const agentContainer = document.getElementById('agentContainer');
agentContainer.innerHTML = ''; agentContainer.innerHTML = '';
if (data.all_agents.length === 0) { if (data.all_agents.length === 0) {
@ -215,7 +321,7 @@
} }
} catch (error) { } catch (error) {
alert("API-Fehler oder Verbindungsabbruch."); alert("API-Fehler oder Verbindungsabbruch.");
} finally { } finaly {
btn.innerText = "Analyse"; btn.innerText = "Analyse";
btn.disabled = false; btn.disabled = false;
} }

View file

@ -1530,7 +1530,6 @@ VALORANT_API_BASE = "https://api.henrikdev.xyz/valorant"
@login_required @login_required
@permission_required('view_ayrantracker') @permission_required('view_ayrantracker')
def ayrantracker(): def ayrantracker():
# Übergibt das Template im AstraOS-Design
return render_template('ayrantracker.html', active_page='ayrantracker') return render_template('ayrantracker.html', active_page='ayrantracker')
@ -1554,7 +1553,7 @@ def get_valorant_stats(name, tag):
acc_data = acc_res.json().get('data', {}) or {} acc_data = acc_res.json().get('data', {}) or {}
region = acc_data.get("region", "eu") region = acc_data.get("region", "eu")
# 2. Aktueller Rang (MMR v1) mit Bild-Pfad Erweiterung # 2. Aktueller Rang (MMR v1)
mmr_res = requests.get(f"{VALORANT_API_BASE}/v1/mmr/{region}/{name}/{tag}", headers=headers, timeout=10) mmr_res = requests.get(f"{VALORANT_API_BASE}/v1/mmr/{region}/{name}/{tag}", headers=headers, timeout=10)
mmr_data = mmr_res.json().get('data', {}) if mmr_res.status_code == 200 else {} mmr_data = mmr_res.json().get('data', {}) if mmr_res.status_code == 200 else {}
if not mmr_data: mmr_data = {} if not mmr_data: mmr_data = {}
@ -1570,7 +1569,7 @@ def get_valorant_stats(name, tag):
if m_id: if m_id:
rr_history[m_id] = h_item.get('mmr_change_to_last_game', 0) rr_history[m_id] = h_item.get('mmr_change_to_last_game', 0)
# 4. Match Historie auf size=20 angefordert # 4. Match Historie erhöht auf size=20
matches_res = requests.get(f"{VALORANT_API_BASE}/v3/matches/{region}/{name}/{tag}?size=20&mode={match_mode}", matches_res = requests.get(f"{VALORANT_API_BASE}/v3/matches/{region}/{name}/{tag}?size=20&mode={match_mode}",
headers=headers, timeout=10) headers=headers, timeout=10)
matches_list = matches_res.json().get('data', []) if matches_res.status_code == 200 else [] matches_list = matches_res.json().get('data', []) if matches_res.status_code == 200 else []
@ -1581,7 +1580,6 @@ def get_valorant_stats(name, tag):
total_deaths = 0 total_deaths = 0
total_assists = 0 total_assists = 0
# Struktur für die Erfassung ALLER Agenten-Stats (für KDA)
agent_stats = {} agent_stats = {}
processed_matches = [] processed_matches = []
@ -1591,7 +1589,7 @@ def get_valorant_stats(name, tag):
match_id = metadata.get('matchid') match_id = metadata.get('matchid')
players = match.get('players', {}).get('all_players', []) players = match.get('players', {}).get('all_players', [])
# Fehlertoleranter Spielerabgleich # Spielerabgleich
me = next((p for p in players if me = next((p for p in players if
p.get('name', '').lower() == name.lower() and p.get('tag', '').lower() == tag.lower()), None) p.get('name', '').lower() == name.lower() and p.get('tag', '').lower() == tag.lower()), None)
if not me: if not me:
@ -1604,12 +1602,13 @@ def get_valorant_stats(name, tag):
m_kills = stats.get('kills', 0) or 0 m_kills = stats.get('kills', 0) or 0
m_deaths = stats.get('deaths', 0) or 0 m_deaths = stats.get('deaths', 0) or 0
m_assists = stats.get('assists', 0) or 0 m_assists = stats.get('assists', 0) or 0
m_score = stats.get('score', 0) or 0
total_kills += m_kills total_kills += m_kills
total_deaths += m_deaths total_deaths += m_deaths
total_assists += m_assists total_assists += m_assists
# Spezifische Werte für diesen Agenten sammeln # Agenten-Statistiken sammeln
if agent_name not in agent_stats: if agent_name not in agent_stats:
agent_stats[agent_name] = {"count": 0, "kills": 0, "deaths": 0, "assists": 0} agent_stats[agent_name] = {"count": 0, "kills": 0, "deaths": 0, "assists": 0}
@ -1628,16 +1627,64 @@ def get_valorant_stats(name, tag):
red_rounds = teams.get('red', {}).get('rounds_won', 0) or 0 red_rounds = teams.get('red', {}).get('rounds_won', 0) or 0
blue_rounds = teams.get('blue', {}).get('rounds_won', 0) or 0 blue_rounds = teams.get('blue', {}).get('rounds_won', 0) or 0
rounds_played = red_rounds + blue_rounds
if my_team_color == 'red': if my_team_color == 'red':
score_str = f"{red_rounds} : {blue_rounds}" score_str = f"{red_rounds} : {blue_rounds}"
enemy_rounds = blue_rounds
my_rounds = red_rounds
else: else:
score_str = f"{blue_rounds} : {red_rounds}" score_str = f"{blue_rounds} : {red_rounds}"
enemy_rounds = red_rounds
my_rounds = blue_rounds
# --- ERWEITERTE ANANLYSE FÜR DEN DETAIL REPORT ---
# Trefferzonen (Head, Body, Legs) aus der API extrahieren
economy = me.get('economy', {})
spent_spent = economy.get('spent', {}).get('overall', 0) or 0
avg_spent = round(spent_spent / rounds_played, 0) if rounds_played > 0 else 0
# Hit-Zonen auswerten
headshots = stats.get('headshots', 0) or 0
bodyshots = stats.get('bodyshots', 0) or 0
legshots = stats.get('legshots', 0) or 0
total_hits = headshots + bodyshots + legshots
hs_rate = round((headshots / total_hits) * 100, 1) if total_hits > 0 else 0
# First Bloods & Multi-Kills aus den Runden-Details filtern
first_bloods = 0
kills_per_round = {}
round_data = match.get('rounds', []) or []
for r_idx, r in enumerate(round_data):
player_stats_round = r.get('player_stats', []) or []
# First Blood Check
kill_events = r.get('kill_events', []) or []
if kill_events:
first_kill = kill_events[0]
if first_kill.get('killer_name', '').lower() == name.lower():
first_bloods += 1
# Multi-Kills Check
for ps in player_stats_round:
if ps.get('player_name', '').lower() == name.lower():
k_count = ps.get('kills', 0) or 0
if k_count > 0:
kills_per_round[k_count] = kills_per_round.get(k_count, 0) + 1
# Team MVP bestimmen
is_team_mvp = True
for p in players:
if p.get('team', '').lower() == my_team_color:
if (p.get('stats', {}).get('score', 0) or 0) > m_score:
is_team_mvp = False
mmr_change = rr_history.get(match_id, 0) if match_mode == 'competitive' else None mmr_change = rr_history.get(match_id, 0) if match_mode == 'competitive' else None
map_name = metadata.get('map', 'Unknown') map_name = metadata.get('map', 'Unknown')
game_length_min = round((metadata.get('game_length', 0) or 0) / 60, 1)
processed_matches.append({ processed_matches.append({
"match_id": match_id,
"map": map_name, "map": map_name,
"mode": metadata.get('mode', 'Unknown'), "mode": metadata.get('mode', 'Unknown'),
"agent": agent_name, "agent": agent_name,
@ -1646,14 +1693,31 @@ def get_valorant_stats(name, tag):
"assists": m_assists, "assists": m_assists,
"score": score_str, "score": score_str,
"has_won": has_won, "has_won": has_won,
"mmr_change": mmr_change "mmr_change": mmr_change,
# Detail-Statistiken für Klick-Event
"details": {
"game_length": f"{game_length_min} Min",
"server": metadata.get('cluster', 'EU'),
"headshots": headshots,
"bodyshots": bodyshots,
"legshots": legshots,
"hs_rate": f"{hs_rate}%",
"combat_score": m_score,
"avg_spent": f"{int(avg_spent)} ¥",
"first_bloods": first_bloods,
"is_team_mvp": is_team_mvp,
"multikills": {
"3k": kills_per_round.get(3, 0),
"4k": kills_per_round.get(4, 0),
"5k": kills_per_round.get(5, 0)
}
}
}) })
# Berechnungen für globale Stats # Berechnungen für globale Stats
kd_calculated = round(total_kills / total_deaths, 2) if total_deaths > 0 else total_kills kd_calculated = round(total_kills / total_deaths, 2) if total_deaths > 0 else total_kills
winrate_calculated = round((wins / match_count) * 100, 1) if match_count > 0 else 0 winrate_calculated = round((wins / match_count) * 100, 1) if match_count > 0 else 0
# Alle Agenten verarbeiten & Best Agent ermitteln (nach KDA)
all_agents = [] all_agents = []
best_agent_name = "Keiner" best_agent_name = "Keiner"
highest_agent_kda = -1.0 highest_agent_kda = -1.0
@ -1662,8 +1726,6 @@ def get_valorant_stats(name, tag):
a_kills = data["kills"] a_kills = data["kills"]
a_deaths = data["deaths"] a_deaths = data["deaths"]
a_assists = data["assists"] a_assists = data["assists"]
# KDA-Formel: (Kills + Assists) / Deaths
a_kda = round((a_kills + a_assists) / a_deaths, 2) if a_deaths > 0 else float(a_kills + a_assists) a_kda = round((a_kills + a_assists) / a_deaths, 2) if a_deaths > 0 else float(a_kills + a_assists)
all_agents.append({ all_agents.append({
@ -1676,7 +1738,6 @@ def get_valorant_stats(name, tag):
highest_agent_kda = a_kda highest_agent_kda = a_kda
best_agent_name = name_key best_agent_name = name_key
# Sortiere die Liste nach der Anzahl der Spiele (Häufigkeit)
all_agents = sorted(all_agents, key=lambda x: x["count"], reverse=True) all_agents = sorted(all_agents, key=lambda x: x["count"], reverse=True)
return jsonify({ return jsonify({